Meta/crypto

NFT Game Guild of Guardians Raises $ 5.3M, Token Sale 82X oversubscribed

The upcoming NFT-based mobile role-playing game Guild of Guardians has sold out two tranches of its native token (GEMS) valued at $ 5.3 million.

The token sale, which took place on Coinlist on November 30th, was oversubscribed 82 times, with around 808,000 registered users. More than 10,700 new GEM holders from over 100 countries bought tokens with a maximum value of 500 USD. However, users from Australia, the US, Canada and China have been banned from purchasing tokens due to mounting regulatory concerns.

GOG has allocated 6% of the total of 1 billion tokens to the CoinList sale, while 63% of the supply will be distributed through community-driven events, activities and core game.

The soft launch of the play-to-earn game is planned for the first quarter of 2022, with 400,000 users already pre-registered.

The game comes from the Ukrainian developer Stepico Games in collaboration with the Australia-based NFT layer 2 scaling solution Immutable X. Immutable X is the first layer 2 scaling solution for NFTs on Ethereum and is supported by Galaxy Digital and Coinbase.

I am very optimistic about high quality Australian crypto projects and love supporting them, as I sure do others. I hope the exclusion of Australians who can invest in $ IMX is just a mistake by @CoinList

– Nish Sequeira (@nishseq) August 26, 2021

Immutable’s chief marketing officer Nicholas Kelland said GOG will be rolled out on mobile devices to make it accessible to most people.

“Not everyone has really rugged gaming rigs and PCs and so on and so on. Mobile was an easy decision for us. “

Just damn cool, really pic.twitter.com/a3MFzrgMZt

– GuildOfGuardians (@GuildOfGuardian) November 29, 2021

The success of GOG’s successful first DEX (IDO) offering is due to the growing popularity of gambling to earn. In GOG, every in-game asset users own is a tradable and exchangeable NFT.

Related: New Strains of the Metaverse – Community-Owned Economies

“I think the concept of in-game content ownership is a foregone conclusion. And it’s a matter of when, not if, “said Kelland, adding that” it goes back to the concept of the content creation economy and the people, people who basically have this stuff that they deserve to own”.

It did so after Founder NFT’s first sale in June, which raised $ 3 million in 24 hours. The second wave raised $ 5 million, and the third and final wave raised over $ 4 million.

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