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Interview with Hidetaka Miyazaki from FromSoftware

Gamers interested in learning more about FromSoftware’s new game Hidetaka Miyazaki and his team may be interested in a new interview with the legendary game designer on PlayStation Blog. Next month next February 25th the latest game from the studio elden ring will start. Created thanks to a partnership with George RR Martinwriter of the amazing game of Thrones books and By softwarecreator of Dark Souls -Games will be released exclusively on PlayStation 5 and PlayStation 4.

Thankfully, after Elden Ring’s final leg, Miyazaki-san took some time to chat about the game itself, his thoughts on accessibility and artistic collaboration, and even a little bit about his time with It Takes Two’s co-op fun. ”

Hidetaka Miyazaki Interview by FromSoftware

What is one element of Elden Ring that you want to ensure fans/press don’t miss before the game launches?

“There isn’t a specific area from the network test that players missed, or a part of the game that we want to foist on them. Mainly, we want players to feel the importance of the degree of freedom, which is what we’re focusing on this time. We want them to enjoy the game in their own way and feel liberated in this new open world that they can explore at their own pace.

Where possible, we want players to try and stay away from spoilers or guides and go in with a completely fresh, open mind and enjoy that initial sense of adventure. This is how we would want to experience the game if we were dealing with it for the first time. And so we hope that with this new sense of wonder, our players can comfortably experience the game at their own pace.”

What were your biggest lessons learned while developing a sprawling open-world game?

“During the development of Elden Ring, we faced two major challenges. The first was the expansion of the degree of freedom. More so than our previous games, Elden Ring has a massive world with an open overworld, so we faced the ordeal of how to maintain our playstyle while offering a new sense of openness. With elements like balancing the player’s exploration alongside boss fights, the order of progression players take through the game, and the progression of the events themselves on the map – trying to expand player freedom while keeping all of this balanced Bringing it was a big challenge. But we learned many great lessons trying to make this happen. “

For the full interview and more details on the upcoming new Elden Ring game, visit the official PlayStation Blog by following the link below.

Source : PB

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